So, I’m currently working on several projects.
Project MalykAI – 2D sidescroller similar to Super Mario Brothers {Just me}
Project Siris – 2D RPG; precursor/history teller for Project Asrion {Just me}
Project Asrion – 3D RPG {Just me; frozen until Project Siris is finished}
OpenXNA – Website about Microsoft’s XNA {Me, Rob Loach, and John Sedlak}
Dragonfire Games Code Library – The code base that I’ll be using for my future projects including Project Asrion {Just me}
DxD5.XNA – A game engine started by John Sedlak; I’ll be doing the GUI {Me and John Sedlak}
The Lost City of Malathedra – 2D/3D graphical adventure game. Top of the list priority wise. {Me, Raymond Jacobs, and David Rodriguez}
If you’ve been watching for a while or have seen my dev journal at gamedev.net, you’ll realize that this means I’m working on 3 GUI systems – one for C++ and DirectX, one for C# and XNA, and one for C# and DxD5.XNA. Plus, I’ve got a GUI article in the queue. Hopefully they come up with some cloning stuff soon, I’m falling way behind in my article and proejcts queue.
Fun stuff. And I’m currently working on The Lost City of Malathedra by myself because Raymond is working on the final patch for Mornging’s Wrath (his first game) and David is advertising and such. Speaking of advertising, some of TLCoM’s movies found their way to IGN.com, which is pretty awesome in my opinion. You can see the movies here or you can go to www.malathedra.com for newer movies and other goodies (avatars and wallpapers.)
Speaking of The Lost City of Malathedra (TLCoM), we’ve finished part one and it’s looking really good. We did that around August 1st and then proceeded to take a month break (so Raymond could add some new features to TLCoM’s engine and take care of some Morning’s Wrath issues.) Then, on October 1st, we started back up again and we’ve got a pretty good start. We’ve finished the basics for almost all of the part two maps (about 18 maps. And when I say basics, I mean basics. There’s a map and you can be on it and that’s about it.) So, in another couple months hopefully we’ll have part two done and be ready for another break because I really need to do some modification on the map editor; it’s got some wicked bad bugs.
If you’re interested in following my projects, check out my dev journal here. I update it alot more often.
Also, if you’re a programmer and you’re interested in XNA, check out www.openxna.net. We’ve got a few things up there and we’ll be adding more soon.
In gaming news I beat NFSMW and all four episodes of the original Doom. Sadly, I spent over $650 USD total (plus whatever interest is on my card) and I’ve been playing classic arcade games and new arcade games (like Doom, PacMan, Geometry Wars Evolved, etc) which I already have (Doom for the PC and super nintendo as well as the ROM for my SNES emulator and PacMan for my atari.) Plus, I’m shelling out more money for microsoft points to buy these things. The wireless controllers are nice though.
The only thing that has me upset is they have the Halo Wars theme on xbox.com and they say it’s up for download in the marketplace, but it’s not.
Anyway, I have to be up in a few hours to do actual work instead of programming, so it’s bedtime.